Since Mike still hasn't put up a tutorial on texturing objects in Maya, I've written a quick tut for you guys :)
Texturing in Maya
Can stay in “Polygons”
Menu >> Window >> Rendering Editors >> Hypershade
Right click on the object “Assign New Material”
A window will pop up titled “Assign New Material”
Click on “Surface” (under the Maya menu = You’ll see main menus here, Favorites and Maya)
A list of basic Materials will come up – The main ones that you’ll want to be working with are:
Lambert – Average material, slight matte.
Blinn – Average material, yet slightly shiny.
Select (one of them):
Go into your Hypershade window, Under the “Materials” tab, you’ll see a new material, named “blinn1” or “lambert1,” etc. If you right click on the material, select “Rename” – you can rename the texture, to make this easier to find later on, if the Materials palette becomes cluttered with numerous textures.
Make sure [texture you want to work with] is selected, and it can be altered in Maya’s Attribute Editor. Next, we’re going to add a JPG to create a texture ☺
In the Attribute’s Editor, there are MANY options of things that you can do here.
1. Under Common Material Attributes
2. Left click on the Black and White checkered square that’s situated to the far left of the Color slider option
3. Another little window will come up, titled “Create Render Node”
4. Click on the box option (on the Right Side) that says “File”
5. Go BACK to the Attribute Editor, under the tab section that reads “File Attributes”
6. Click on the little yellow file folder icon on the Right Side of the “Image Name” option
7. Locate your JPG or texture file on your computer – Select “Yah Import That!!”
And there you have it – the Material you created is now textured with the JPG/image you created yourself ☺ Happy Rendering!
3 comments:
Thanks so much. It's good to have some kind of reference. :D
Thanks Jen! 10000% for youuu!
You're welcome =3
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