UPCOMING NOVEMBER EVENTS FOR THE STUDENTS’ ASSOCIATION
MOVEMBER KEGGER
November 30th from 3-7
Cave Lounge NDC
Winner will be determined for Moustache Growing contest
INTRAMURAL DODGEBALL
Thursday, November 24, 2011 : 5pm-9pm @ South Gym- NDC
Registration Fee:* $10 per player (6-10 players per team)
Registration Deadline: November 22, 2011 (Tuesday) @ 2pm - SA office
SKI/BOARD TRIP
Leave Winnipeg on evening of Thursday, Dec 29th 2011, Return to Winnipeg on morning of Tuesday, Jan 3rd 2012
The first 25 people to sign up will receive a Monster Prize Pack and everyone who registers has a chance to win a brand new Monster GNU snowboard!!!!
Come to the SA office to pick up a package with more information and to sign up!
We use this blog to communicate about school, and figure things out with a bit of a collective advantage. If we team up a bit, we can go beyond what is expected of us, in terms of cohesion and production. In other words, we learn from each others strengths, contributions and opinions/ideas. The blog also acts as a good form to display/share our achievements with digital and traditional media.
Monday, 14 November 2011
Thursday, 13 October 2011
A different view on photography
TEDxAmsterdam: Hans Aarsman from TEDxAmsterdam on Vimeo.
but his photo of the wardum guy is still like a painting =/
<a href="http://www.ibiblio.org/wm/paint/auth/goya/goya.shootings-3-5-1808.jpg"></a>
Friday, 30 September 2011
Great Web Blog - Colour Palette Inspiration
This website is fantastic! :3 I stumbled upon it last night, searching for jQueries!
They present a lot of great information! Here, I've posted a link to one area where they've gotten colour palette inspiration from windows, of all things!
They also have free downloads and information about CSS3, jQuery, and a whole pile of other great things they're working on!
Build Internet
They present a lot of great information! Here, I've posted a link to one area where they've gotten colour palette inspiration from windows, of all things!
They also have free downloads and information about CSS3, jQuery, and a whole pile of other great things they're working on!
Build Internet
Labels:
inspiration,
web
Saturday, 17 September 2011
Tuesday, 30 August 2011
Monday, 29 August 2011
Saturday, 23 July 2011
Hope everyone's having a good summer! I just wanted to leave a shameless plug about what I'm up too.
http://daneegurlzsketchbook2012.blogspot.com/
It'll be updated occasionally and the final project will go on tour in 2012
http://daneegurlzsketchbook2012.blogspot.com/
It'll be updated occasionally and the final project will go on tour in 2012
Tuesday, 17 May 2011
Friday, 29 April 2011
Thursday, 21 April 2011
Monday, 11 April 2011
Sunday, 10 April 2011
For those that are interested...
Ever wondered why your Wacom pen is "feeling" shitty or bumpy or something. Then it's probably time to change your pens nib.
http://www.wacom.com/downloads/videos.php?id=29
http://www.wacom.com/downloads/videos.php?id=29
Sunday, 3 April 2011
Because We're More Than Average...
Starting to look for a summer job? The way I see it, we're a band of graphic problem solvers -- so why have a standard looking resume?!
Check out these concept templates for graphic resumes. :3
http://jobmob.co.il/blog/beautiful-resume-ideas-that-work/
And happy job hunting!
Check out these concept templates for graphic resumes. :3
http://jobmob.co.il/blog/beautiful-resume-ideas-that-work/
And happy job hunting!
Labels:
jobs
Thursday, 31 March 2011
Wednesday, 30 March 2011
--------------------------------------------------------------------------------->
Tried to update the homework list a bit.
? = unconfirmed due date (I'll try and confirm these asap).
The breakdown is basically:
>12 assignments in 30days!
Tried to update the homework list a bit.
? = unconfirmed due date (I'll try and confirm these asap).
The breakdown is basically:
>12 assignments in 30days!
Thursday, 24 March 2011
Tuesday, 22 March 2011
Sunday, 20 March 2011
Big Rock Commercial Info!
Hey there!
Don't know if anyone did their commercials in full HD, but I noticed this in the submission form:
Submissions should have a max resolution of 720p (1280×720)
Just thought I'd pass that along in case anyone needs to re-render their project in a smaller resolution before it gets sent out.
There's some more info about file size, format, etc on the application form.
Cheers,
Gilles
Don't know if anyone did their commercials in full HD, but I noticed this in the submission form:
Submissions should have a max resolution of 720p (1280×720)
Just thought I'd pass that along in case anyone needs to re-render their project in a smaller resolution before it gets sent out.
There's some more info about file size, format, etc on the application form.
Cheers,
Gilles
Monday, 14 March 2011
Works in Progress
Here's an animator I've been following since his 'Ego City' flash series. (A bloody long time ago.)
http://bountyplushunter.blogspot.com/
http://bountyplushunter.blogspot.com/
Wednesday, 9 March 2011
Tuesday, 8 March 2011
Sunday, 6 March 2011
3D - Texture Assignment
I spoke with Brett about using textures we find online - the reason being, once upon a time, I shared a link with you guys on this blog, where the site will sometimes include bump and specular maps for objects. His response:
"Feel free to start your textures with actual images, whether you take the pictures or find them online, either is fine. Although I would like them to have some additional painting done to them, such as grim and dirt that would accumulate in the corners, or signage that might be painted on."
"Feel free to start your textures with actual images, whether you take the pictures or find them online, either is fine. Although I would like them to have some additional painting done to them, such as grim and dirt that would accumulate in the corners, or signage that might be painted on."
Thursday, 3 March 2011
omg? Okay! watch this yooo! so coo
Ohkay! so I'm not too sure on this game but the video they made in high def is pretty cool, you have to enter in your b-day (18+) ROFLS since when did that stop anyone, and then you have to most likely watch a low-def ad, but prepare for awesomeness, its a gooder.
(in case link didn't work)
http://uk.gamespot.com/xbox360/action/deadisland/video/6299756/dead-island-cgi-trailer?tag=related_video%3Bimg%3B1
(in case link didn't work)
http://uk.gamespot.com/xbox360/action/deadisland/video/6299756/dead-island-cgi-trailer?tag=related_video%3Bimg%3B1
Tuesday, 1 March 2011
Maya Notes
I enjoy taking a boat-load of notes while in class; not sure why - but hopefully this helps! (And maybe I could have posted this earlier; yeah, yeah, I can hear your fists shaking in my direction X3)
FIND ROTATION:
Set up Cameras
• Create camera & aim, line them up
• Click view> camera settings> check on both action safe & overscan
• If issues with rendering switch to perspective, render, than back to camera.
Adjust lights
• Select Rim and Fill lights, attribute editor> shadows> shadow resolution = 1024
• Select Key light, shadow resolution = 2048, filter = 4
Render Settings
File Output
• File Name = Assignment#_BallDescription_Name_Version#
• Eg. Ass3_LightBall_bmclaughlin_v004
• Format= Jpeg
• Frame/Anim ext= name_#.ext
• Frame Padding= 3
• Clcik Edit > change image directory. Under images type ‘images/litball_v001’ (or hvyball, rbrball, wtrball) That will save it into its own folder to help keep your renders organized.
Frame Range
• Set the start and end frame ranges to the proper frames of your animation (24/sec)
Renderable Cameras
• Set to your camera
• Since were rendering jpegs, you can uncheck Alpha channel (Mask)
Image Size
• Can stay as is, 1024 x 768
Rendering
• Switch to the Rendering menu set.
• Render > Batch Render
FIND ROTATION:
- Grab position object
- Find the circumference (of size 1 sphere = 6.28)
- Take distance, divide it by circ; get the amount of rotations. Say the distance rolled is 20.625 / 6.28 = amount of rotations ( = 3.28)
- The object should make 3.28 rotations
- MULTIPLY by 360 [degrees] : That’s ONE FULL ROTATION ( = 1180.8 )
- THIS is the distance you will set to the similar axis for ROTATION. BUT: Be sure you’re “rotating” on the ROTATION LAYER
Set up Cameras
• Create camera & aim, line them up
• Click view> camera settings> check on both action safe & overscan
• If issues with rendering switch to perspective, render, than back to camera.
Adjust lights
• Select Rim and Fill lights, attribute editor> shadows> shadow resolution = 1024
• Select Key light, shadow resolution = 2048, filter = 4
Render Settings
File Output
• File Name = Assignment#_BallDescription_Name_Version#
• Eg. Ass3_LightBall_bmclaughlin_v004
• Format= Jpeg
• Frame/Anim ext= name_#.ext
• Frame Padding= 3
• Clcik Edit > change image directory. Under images type ‘images/litball_v001’ (or hvyball, rbrball, wtrball) That will save it into its own folder to help keep your renders organized.
Frame Range
• Set the start and end frame ranges to the proper frames of your animation (24/sec)
Renderable Cameras
• Set to your camera
• Since were rendering jpegs, you can uncheck Alpha channel (Mask)
Image Size
• Can stay as is, 1024 x 768
Rendering
• Switch to the Rendering menu set.
• Render > Batch Render
Sunday, 27 February 2011
Thursday, 24 February 2011
Rendering Black Frames....
Hey I guess I wasn't listening in class when Brett explained how to fix the problem of rendering out black frames. If someone could tell me what to do that'd be awesome.
Hope ya'll are having a good reading week.
Hope ya'll are having a good reading week.
Monday, 21 February 2011
Sunday, 20 February 2011
FINAL CUT ROAD TRIP FROM HELL
If any one is wondering why FCP is leaving lines across your animation. It's because you have to go into sequence settings and change each clip you drag in individually to square pixels>animation>720X480 or what have you. IF you already figured that out and handed it it then kudos to you! have a great reading week!
Wednesday, 16 February 2011
Converting a Sequence of Images into a Quicktime Movie
Hey guys,
Found a pretty handy and really simple way to import your Maya image sequence into Final Cut. Every copy of Final Cut Pro comes with a copy of Quicktime Pro, which allows you to edit .MOV files.
Found a pretty handy and really simple way to import your Maya image sequence into Final Cut. Every copy of Final Cut Pro comes with a copy of Quicktime Pro, which allows you to edit .MOV files.
1) Export your Maya animation into JPGs using settings from class.
2) Open up "Quicktime Player 7". There is two versions of Quicktime on our computers. It has to be 7 because that's the pro version.
3) Go "File>Open Image Sequence". (You'll know you've opened the wrong version of Quicktime if you don't have this option)
4) Open just the first file in your sequence.
And select the framerate you used in Maya.
5) Now you should be able to watch your animation in the Quicktime Player. To save it as a Quicktime file, just go "File>Save As..."
6) DONE! If you like, you can now import it into Final Cut and add music or wicked sound effects or something.
Tuesday, 15 February 2011
How To Bake a Cake with Easy Bake
Try to guess what mark we got.
Friday, 11 February 2011
Wednesday, 9 February 2011
The External World
Someone on twitter sent this link and it's some pretty amazing animation. Some of it might be NSFW and the rest of it is just bizarre but smoothly animated. Thought you might appreciate it.
The External World from David OReilly on Vimeo.
Monday, 7 February 2011
Project Darkhorse
Hey kids! In case any of you wanna see this masterpiece of a comedy again I posted it over there on the youtubes. Enjoy.
Friday, 4 February 2011
Robo-Rainbow
All they need now is one that can do a double rainbow, omg all the way across the skyyyyyyyyy!11!!!
Link---> Robo-Rainbow!
Link---> Robo-Rainbow!
Friday, 28 January 2011
Kent Gulbrantson's Band is Playing LIVE Feb. 11th!
Friday February 11, 2011
THE EXECUTIVE
Park Theatre
698 Osborne St. South
Admission $10 - Kent will have tickets the week of Jan. 31-Feb. 4-ish.
Doors Open at 8pm!
THE EXECUTIVE
Park Theatre
698 Osborne St. South
Admission $10 - Kent will have tickets the week of Jan. 31-Feb. 4-ish.
Doors Open at 8pm!
Labels:
band,
instructor,
WFTW
Monday, 24 January 2011
Saturday, 22 January 2011
Shamless Plug
Yes, I know :) It's not 110% school related..but this certainly helps this student along =3
I just finished wrapping up a few new products in the store -- hey, seriously: Does *anyone* know of anyone who enjoys scrapbooking, digitally???? If so, please be a dear and pass along this link...and uh, yah, school related..it show cases my hobby-store-talents.... ... <:) You still don't believe me? Ah well, that works for me too :D
C'est bed time...
Store's blog post
I just finished wrapping up a few new products in the store -- hey, seriously: Does *anyone* know of anyone who enjoys scrapbooking, digitally???? If so, please be a dear and pass along this link...and uh, yah, school related..it show cases my hobby-store-talents.... ... <:) You still don't believe me? Ah well, that works for me too :D
C'est bed time...
Store's blog post
Labels:
poor student side job
Friday, 21 January 2011
Colin and Gilles' Sensodyne Commercial Parody
WARNING: Foul language abounds!
Tuesday, 18 January 2011
Tuesday, 11 January 2011
Best Dance Moves Ever!
http://www.youtube.com/watch?feature=player_embedded&v=vf4eOzNvOR8
Thursday, 6 January 2011
Homework/Events - Updated
Welcome to Term 2! I hope to see [other class] on here as well, I miss you guys, but we have an opportunity to meet the other crew =3 I've started updating the homework/events [right] section of the blog...but there's one problem: I have no idea what "section" [I'm] actually in, so I also noted on there "Kent" and "Frank's class" to hopefully keep away with the confusion. I have to admit, it feels good to be back...and now it's nap time =3
Cheers,
Jen
Cheers,
Jen
Wednesday, 5 January 2011
For all you QWOP Fans out there.
href="http://www.product-reviews.net/2010/12/08/qwop-strategy-%E2%80%93-how-to-video-walkthrough/
Let the QWOP Olympics Begin!
Let the QWOP Olympics Begin!
Monday, 3 January 2011
DMT student Marlon Wiebe sparks new fashion trend!
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