Tuesday, 1 March 2011

Maya Notes

I enjoy taking a boat-load of notes while in class; not sure why - but hopefully this helps! (And maybe I could have posted this earlier; yeah, yeah, I can hear your fists shaking in my direction X3)

FIND ROTATION:
  • Grab position object
  • Find the circumference (of size 1 sphere = 6.28)
  • Take distance, divide it by circ; get the amount of rotations. Say the distance rolled is 20.625 / 6.28 = amount of rotations ( = 3.28)
  • The object should make 3.28 rotations
  • MULTIPLY by 360 [degrees] : That’s ONE FULL ROTATION ( = 1180.8 )
  • THIS is the distance you will set to the similar axis for ROTATION. BUT: Be sure you’re “rotating” on the ROTATION LAYER
RENDER SETTINGS:

Set up Cameras
• Create camera & aim, line them up
• Click view> camera settings> check on both action safe & overscan
• If issues with rendering switch to perspective, render, than back to camera.

Adjust lights
• Select Rim and Fill lights, attribute editor> shadows> shadow resolution = 1024
• Select Key light, shadow resolution = 2048, filter = 4

Render Settings

File Output

• File Name = Assignment#_BallDescription_Name_Version#
• Eg. Ass3_LightBall_bmclaughlin_v004
• Format= Jpeg
• Frame/Anim ext= name_#.ext
• Frame Padding= 3
• Clcik Edit > change image directory. Under images type ‘images/litball_v001’ (or hvyball, rbrball, wtrball) That will save it into its own folder to help keep your renders organized.

Frame Range

• Set the start and end frame ranges to the proper frames of your animation (24/sec)

Renderable Cameras

• Set to your camera
• Since were rendering jpegs, you can uncheck Alpha channel (Mask)

Image Size
• Can stay as is, 1024 x 768

Rendering
• Switch to the Rendering menu set.
• Render > Batch Render

3 comments:

D.Macri said...

This was very handy last night, thanks!

Steven H. said...

Thanks for this! The render settings section was very useful.

Ruby Dragon said...

I'm glad they helped, you're welcome! :3