FIND ROTATION:
- Grab position object
- Find the circumference (of size 1 sphere = 6.28)
- Take distance, divide it by circ; get the amount of rotations. Say the distance rolled is 20.625 / 6.28 = amount of rotations ( = 3.28)
- The object should make 3.28 rotations
- MULTIPLY by 360 [degrees] : That’s ONE FULL ROTATION ( = 1180.8 )
- THIS is the distance you will set to the similar axis for ROTATION. BUT: Be sure you’re “rotating” on the ROTATION LAYER
Set up Cameras
• Create camera & aim, line them up
• Click view> camera settings> check on both action safe & overscan
• If issues with rendering switch to perspective, render, than back to camera.
Adjust lights
• Select Rim and Fill lights, attribute editor> shadows> shadow resolution = 1024
• Select Key light, shadow resolution = 2048, filter = 4
Render Settings
File Output
• File Name = Assignment#_BallDescription_Name_Version#
• Eg. Ass3_LightBall_bmclaughlin_v004
• Format= Jpeg
• Frame/Anim ext= name_#.ext
• Frame Padding= 3
• Clcik Edit > change image directory. Under images type ‘images/litball_v001’ (or hvyball, rbrball, wtrball) That will save it into its own folder to help keep your renders organized.
Frame Range
• Set the start and end frame ranges to the proper frames of your animation (24/sec)
Renderable Cameras
• Set to your camera
• Since were rendering jpegs, you can uncheck Alpha channel (Mask)
Image Size
• Can stay as is, 1024 x 768
Rendering
• Switch to the Rendering menu set.
• Render > Batch Render
3 comments:
This was very handy last night, thanks!
Thanks for this! The render settings section was very useful.
I'm glad they helped, you're welcome! :3
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